Developer's Diary Some words on track design and just generally 3d modelling


Tent follow up at Road America

I just tried out what is going to be my standard mobile garage for tracks like Road America, i.e. those without a permanent pit building (most of the road tracks in North America). The awning/tent texture is exclusively what I generated through the cloth and ripple modifiers in 3ds max as detailed in my previous post from today. I even forgot to add the usual fabric layer I put on these textures before running the test and still it looks fabulous.

I intend to release the trailer/tent/tool boxes objects for any other track creator once I have done some material work on them.


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